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Indianapolis 500: The Simulation
Rank and Play ID: RNP-IGDB-5526

Indianapolis 500: The Simulation

Rank and Play
No ratings
Critic rating
80.1 / 100
14 votes
Release
Dec 31, 1989
Genres
Racing, Simulator

Overview

Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set…

Storyline

There are also practice and qualifying settings. Practice enables car setups to be altered and tested in real time. Choosing not to participate in the qualifying session results in one starting at the back of the field. The qualifying session requires four laps to be completed, with the mean value of the four lap times determining the qualifying position. No car damage can occur during a Practice session, although other cars may be present on the track and their wreckage remains on the track if the player's car collides with them at any point. Car damage can occur during qualifying sessions. The cars one can drive are a yellow Penske-Chevrole…

Screenshots

Gameplay and promotional screenshots

Indianapolis 500: The Simulation screenshot
Indianapolis 500: The Simulation screenshot
Indianapolis 500: The Simulation screenshot
Indianapolis 500: The Simulation screenshot
Indianapolis 500: The Simulation screenshot
Indianapolis 500: The Simulation screenshot 1Indianapolis 500: The Simulation screenshot 2Indianapolis 500: The Simulation screenshot 3Indianapolis 500: The Simulation screenshot 4Indianapolis 500: The Simulation screenshot 5

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